75 mm M3, 50 mm KwK39), and even large calibre guns when angled correctly. dont need to much ammo for this tank, you not gona live that long to shoot all of it. This is shown on the shell's tooltip. The other variants are slightly harder to deal with. Any physical objects in the world, particularly heavy vehicles, possess inertia and physical properties that significantly constrict their "cone of uncertainty" their possible states in space over a time delay which provides a means to achieve significantly better lag compensation results than usually possible in online shooters. After being phased out of American service, many other countries still used the Sherman as their main tank, mainly Israel where they up-gun the tank with the much powerful post-war French 75 mm and 105 mm guns as the M-50 and M-51 respectively (nicknamed "Super Shermans"). This was fixed on later models with a 47-degree angling instead, which eliminated the shot traps and made the frontal armour more effective than before. A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. Spare ammunition not inside the 22 round carousel is however spread more randomly around the fighting compartment. Tier with APHE, it doesn't matter. Scan this QR code to download the app now. 3OF26: HE shell with a massive amount of explosive filler. The Shermans first saw combat in the North African Campaign in the Second Battle of El Alamein on October 1942 in the hands of the British. The Sherman model in-game is one of the later production models, featuring improvements on the turret and hull design to maximize armour thickness. The US Army, in response, ordered for a tank armed with a 75 mm gun. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the M2 light tanks, and the sloping armour of the M2 Medium. Balanced protection against all types of ammunition, Creation of a smoke screen in front of the vehicle, Creation of a smoke screen in the direction of movement of the vehicle, Creation of ramparts and trenches in soft ground, Reduces the error and increases the maximum measurable distance of the rangefinder. Checks are made until the penetration value of a shell is enough to penetrate a module or until the fuse goes off (if the shell has explosives and armour was not thick enough to make it go off) A distance needed for the fuse is 0.5-1.5 m from the penetration point depending on calibre and type. 3 33 Related Topics War Thunder MMO Action game Gaming 33 comments Top It was introduced in Update 1.85 "Supersonic". . a normalization factor was artificially added after the crude line of sight thickness calculation. It is important to note that some vehicles in the ground forces have two-piece ammunition, which are both marked as an "Ammo" module instead of being displayed separately like in the naval forces. The IL-2 and IL-10 series of Russian attackers are also quite durable. 20112023 Gaijin Games Kft. This test was based on the shooting of the frontal part of the Tiger 2 tank. One of the most important questions, especially in online games, is the question of defining the impact point on an enemy when two players may have internet connections with entirely different levels of quality. The F2 variant is admittedly easy to deal with. To show the adjustments we make, we'll use one of the shells for our weapon as an example a pointed armour-piercing high-explosive round. which is what was already linked 4 hours before you decided to reply. I usually only bring 24-30 rounds. When in this game mode: The tank is fast, but weakly armoured. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions (such as shooting and manoeuvring) are applied in your client immediately and without delay. 5 kisshun Hungary VT1-2 beast 2 yr. ago 20 apheds for the 128mm, and 30 smoke for the 75mm coax. It represents a "Sherman 2.0" design with a new front armour scheme angled at an uninterrupted 47 degrees and a better cast turret. navigation search This page is about the Ammo racks mechanic. However, this feature was controversial among the crew and experiences with it vary. This leads to high-yield explosives nearly always taking out a vehicle in a single hit, due to the shockwave being able to move around frontal armour and to hit the entirety of the crew that way. Among other things, these variables include how the ammunition is stored (when expending ammunition, this forces the loader to get shells from a less convenient place in the vehicle) and the weight and shape of the shells (for example, heavy and bulky shells get harder to reload over a longer period of time). While these have a low probability of exploding, if they do, the resulting damage can be catastrophic. Catch the top stories of the day on ANC's 'Top Story' (26 June 2023) with a battle rating of 9.3 (AB/RB/SB). 690. T-34s have fairly thin armour but it is highly sloped, and if angled are hard to destroy with hull shots. This allows us to even further reduce the consequences of poor connections. It has a powerful selection of rounds, each with different uses and similarities between same types. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If the round has high penetration, then its icon will show exactly that. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. The explosive wave and the shrapnel broadly take into account both the shape of the landscape and any obstacles in their path (in the real world, explosives don't disperse in a straight line or from a single point). These graphs also display that for the calibre shell the drop of penetration from angle of attack is not as huge as for the APCR. Some other vehicles have racks modeled as a whole (for example, a rack containing 6 shells only vanishes once all of its six shells are depleted). Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. A single APCBC to its hull or turret should end it pretty quickly, even at long range. Lend-Lease included 1,992 of them delivered to the USSR. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their extreme declining numbers. This work resulted in the creation of the Object 172. These racks can be seen with x-ray view, and are consumed while firing, rack-by-rack or shell-by-shell depending on the vehicle. While being in an unclear political process, decree number 326-113 was issued, freeing Uralvagonzavod from the production of the T-64A. Firing will interrupt the restocking of the ready rack. New comments cannot be posted and votes cannot be cast. has been reproduced in the game since update "1.49", [Devblog] Improvements in the high-explosive action of ammunition, [Devblog] Volumetric shells in the "Raining Fire" update, [Devblog] Improved Calculation of Armour Penetration in the game, https://wiki.warthunder.com/index.php?title=Damage_mechanics&oldid=132117, This mechanic is no longer in use in ground battles and has been replaced by. Loading too little shells may result in you running out of ammunition in the heat of battle, while cramming as many shells in as possible increases the chance of an ammo explosion. 2 Destroying a pillbox 3 Tips on destroying Pillboxes 4 Table of effective ordinance Overview Pillbox Light Pillbox Pillboxes, along with their lighter variant, will appear in most maps. This page was last edited on 31 March 2023, at 16:26. To utilize the mechanic effectively, be sure to aim for a weak spots on the armour, such as roofs, vents, bellies, tank rear and overtrack sponsons, to maximize the chance of a successful penetration. We have plans to simulate reloading with such mechanics taken into account, which means introducing a variable rate of fire depending on the state of the ammunition, the loader's fatigue, and the position of the turret itself, which defines which ammunition stowage area is closer and which farther away. The initial version set the criteria as "on the kinetic impact, hits with penetration of the shell of 150 mm calibre on any part of the hull or turret (inclusive of the breech). The M4A2 Sherman model ran on a GM 6046 diesel engine. and our Ammunition can be reloaded at any capture zone controlled by your team. This approach allows us to convey the spirit of each military vehicle in our game as precisely as we can. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells. When placed in an uptier, where enemies have increasingly powerful cannon that can easily penetrate the M4A2's armour, the survivability will decrease significantly. Watching the sides and rear is very important, and neglecting to protect them can often result in a destroyed M4A2. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover. The 8th rack is large and located at a weak spot: the bottom section of the armour. These forces will bend the trajectory of a projectile which is entering any armour depending on the shape of the projectile nose, the angle of attack, the relation between the calibre of the projectile and the armour thickness normal/sharp-nosed shells while hitting the armour, receive resistance in the form of a larger normal reaction Rn and smaller tangential reaction Rt. This results in the re-emergence of a weak spot on the turret cheek. A shot to the side of the turret will kill the turret crew, and a second shot once the crew has replenished will generally kill the tank. A small patch on the turret front right side is thinner (51 mm) than the rest (76 mm). The driver and bow gunner sat in the front driving compartment, the fighting compartment in the middle housed the turret its three crew member, and in the back was the engine compartment. Throughout the war, the M4A2 was mostly given out to other allies or used by the US Marine Corps as the US Army doctrine called for the use of only gasoline-engine Shermans such as the M4A3. KW I C 756 (r) - An opponent the M4 Sherman will have trouble with is this upgunned German KV-1. Depletion tracking of first-stage ammo racks, How to add Ammo Rack information to vehicle pages, [Devblog] First-order ammo racks and automatic loaders, War Thunder "Ground Breaking" - Changelog, http://forum.warthunder.com/index.php?/topic/246940-ammo-racks/, https://wiki.warthunder.com/index.php?title=Ammo_racks&oldid=162932. The resultant of these forces relative to the centre of inertia of a projectile creates a moment that de-normalizes the shell, which in turn increases its course through the armour. Its gun is pretty decent with enough penetration to take on most opponents with accurate fire. In April 1942 the first M4A2 prototype was tested, with full-scale production subsequently beginning. Once a rack/shell is depleted, it cannot explode anymore, thereby decreasing the chance of getting "ammo racked". The order in which the racks are filled and depleted does not change no matter how many shells are available (the exception being first-stage ammo racks, which will always deplete first if available, and will refill from the other ammo racks after an extended break in firing). These modules can be depleted synchronously (for example in the Jagdtiger) or deplete independently of one another (for example in the M103). The first batch was produced and set under the name of "Object 172M". Due to the high attrition rates, tank crews sometimes add improvised armour onto their Shermans in the form of sandbags and logs in hopes of increased survival, but these were determined to be ineffective from evaluations. A user must be able to obtain all necessary information of a ground vehicle's ammo rack data from the ground vehicle's wiki page without having to open another page. To go into battle with the turret basket and the flanks empty of ammo, pack 31 (+66) shells (Racks 1 to 7 empty). Also each kinetic shell creates a shard cone that can damage modules and crew in the sector. 20112023 Gaijin Games Kft. Each of these cannons gets loaded separately. 780. a rack is visually modelled as containing 5 shells but 8 must be fired for it to deplete). Shell room - A location where the projectiles are stored. r/Warthunder 1 mo. The remaining shells in the first-stage ammo rack are displayed on the right side of the damage panel in the bottom left corner. Other countries using the Shermans were Poland, Free France, and Czechoslovakia. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Katokevin Aug 20, 2018 @ 5:24pm There will be specific racks of ammo that will always be full, those are the ready racks. All rights reserved. Approximately 8,000 M4A2s were produced between April 1942 and December 1943. At the same time (still before "Weapons of Victory"), for different types of shells a certain distortion of the angle of attack was taken into account depending on the type of projectile (sharp or blunt-nosed shell) and the ratio between the calibre of the projectile to the armour thickness normal (perpendicular vector). sniping from a hill or down a valley, Inferior optics with only one 8x zoom level, 1st APFSDS modification is inferior to most contemporary rounds and 3BM22 is a Rank IV modification, Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U, Glacis armour is not reliable until the add-on armour plate is unlocked (a tier IV modification), The tank commander can't fire the main gun if the gunner is knocked out, while it is a frequent feature for opposing MBTs at this BR. In Update "Ixwa Strike", the "overpressure" mechanic was introduced, replacing the hull-break mechanic. To go into battle with the turret basket empty of ammo, pack 78 (+19) shells (racks 1 to 4 emptied). Changes to War Thunder economy. However, it's worth remembering than any multiplayer game will be better if you have a good internet connection! The T-72A uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). If you see this heavy tank angling its hull, aim for the gun mantlet as it is only 50 mm thick. Scan this QR code to download the app now. As the T-72A is equipped with an autoloader, manual reloading of the gun is not possible. Of course, the best method is to shoot from the side and from behind without angling, where the KV-1's armour is not angled, although you still need to get as close as possible to penetrate its armour. Speed-wise, it has a decent top speed (~60-70 km/h) which under specific situations it is able to be reached. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of a turret hit. Creation of a smoke screen in front of the vehicle, Reduces the swing of the gun in one plane while moving. However, it has a powerful engine which makes it capable of pulling and pushing enemy tanks as well as move through rough terrain with ease. Since all of its guns are firing in more or less a synchronized manner, it may look like the cannon are loaded as one. Some SPAAs have twin and quad mounts for their main armament. In 1945, the equipping of flamethrower Shermans known as M4A3R3, nicknamed "Zippos", were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modelled flamethrowers with the benefit of being in an armoured vehicle. The M4 Sherman's importance in the Pacific theatre was less than that of the European theatre due to the different tactical doctrine established from the amphibious nature of combat. Shoot that and you are able to incapacitate the driver, gunner and loader in one go. It was tested again in 1972 and accepted to service under the name of T-72. At the same time, it separately calculates each shell fired, including their full ballistics, including the difference between vehicle speeds (a shell will do more damage in head-on attack for the two aircraft than it would to aircraft flying away) and all the effects these shells have all of this is independent of the vehicle's rate of fire without any simplification! Finally, the M4A2 runs with the General Motors 6046 diesel double-engine. War Thunder in 2024 (DEFYN's decal trailer) There are quite a large amount of different ammo types in the game, and it's easy to get confused about them. Using this weapon's tuning as an example, we'll show you how all the other weapons in the game are tuned and how they work. Furthermore, some ammunition elevators contain shells (for example on. The resistance of each module visible in the X-Ray view to damage, fire as well as its explosion effect is set individually for each vehicle and vessel. There are two flat plates on the front of the hull. Overpressure damage calculations are run when the crew is exposed to the overpressure wave. No, you asked "Are there any resources for how much ammo to carry?". Thanks to lag compensation, which consists of physical extrapolation, visual model display interpolation and time rewind with extra physical simulation, you always see the surrounding players in positions as close as possible to their real positions, which allows players to lead their opponents and target critical areas on their target regardless of the ping of any of the battle's participants (up to a certain point, of course). The T-72A has the powerful 2A46M 125 mm smoothbore cannon. The increased threat of German tanks in the European theatre also provoked the British to up-gun the M4 Sherman with a more capable gun, resulting in the Firefly. The M26 Pershing that was introduced late in World War II was phased out for the Shermans due to its unreliability, and the Sherman stayed until the M46 Patton was introduced. Pz.IV F2/G/H/J - The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. All trademarks, logos and brand names are the property of their respective owners. However, this lengthy operation impacts your combat performance and is better anticipated than endured. These specifications would help the army by making the tank be very flexible on strategic, logistical, and tactical grounds. The fastest way to get destroyed in tank battles is by detonation of the ammunition. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You want to see where they are stowed and get a quantity that is low in the hull or near a heavily armored spot. The Japanese developed the Type 3 Chi-Nu and the Type 4 Chi-To to fight back the Shermans, but these two never saw combat as they were kept at the Japanese Homeland for the defence against the Allied invasion. Most smaller calibre guns use single piece ammunition where projectiles and propellants are in one piece. Weak points include the very top of the lower glacis, which is almost flat; the machine gun port, which will result in a kill of at least half the crew if penetrated; the bottom right turret cheek (left from the attacker's viewpoint), which is much thinner than the rest of the turret; and the cupola, which if hit with an APHE shell will result in a kill of most of the turret crew. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration. The flat plate on the right is the drivers port. Only about 20 tank battalions fielded by the US Army were sent to support the Pacific theatre of operations, compared to the total of 16 armoured divisions and 70 tank battalions they have in service. The British called the M4 the "Sherman", which coined into the tank's name M4 Sherman that it would be known as in history. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot. M4A2/M4A4 (1st PTG): these Sherman tanks are widely used by both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. If at an angle of 0 degrees of attack, the projectile could penetrate a little more than 12 inches of armour (305 mm), an angle of approach of 55 degrees makes the shell penetrate a little less than four inches (101.6 mm); Picture 1. A single-piece ammunition released overboard, upon destruction it has a chance of exploding, much like other ammunition types. Now that the weapon has its primary characteristics and is ready for battle, we move on to tuning its ammunition. Lower glacis plate penetrated by 105 mm shell due to thinner armour. It also takes into account not only the first part of the tank armour, but several parts under it as well, which will give a more accurate indication of the penetration with such complex structures as gun mantlets and shielded armour. As a result, it makes not only light, but also heavy tanks easier to destroy by using bombs, rockets, big HE shells or artillery strikes. I take 25 in my tanks with medium rates of fire and 12 or so on long load time tanks. The T-72A is a slow and sluggish tank which has poor acceleration and handling. For this reason, we have to pay attention to tuning weapons as well this is the only way we can show and give emphasis to the entire scope of variety in military vehicles, in addition to showcasing their firepower. Instruction War ministry of USSR 1952, Artillery sergeant textbook book one, war publishing of NKO 1944. Upper 150 mm plate remains intact after being hit by advanced American shells. Just curious if anyone has done any testing, or has knowledge on this and for other tanks. However, this design had protrusions on the driver and assistant driver hatches that created "shot traps" as these protrusions gave less protection than the frontal armour plate. If angled, hull down, and firing from a higher elevation, the armour can protect the crew and bounce a few shells from the 76 mm cannon found on early Soviet T-34 tanks, but it can still be easily penetrated by German Panzer IV tanks from any distance. As can be seen, both APCR projectiles - 90 mm and 105 mm, did not penetrate the upper side of the tank plate, but they broke through the lower one which has a smaller thickness. It has really poor reverse speed as well as hull traverse. This is particularly notable in Japanese vessels or pre-World War II battleships that have entire rooms or boxes filled with torpedoes. Each part has their own individual module. The search for correct documentation is one of the most difficult and slow processes because different sources show different and often conflicting data. Naval targets in air battles have their own damage mechanics modeled. Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The larger is the elongation (length-to-diameter ratio) of the projectile - the stronger is the normalization effect of the projectile. This prototype was renamed to Object 172. The Americans received their first Shermans in the next month in Operation Torch. For the purpose of clarity, rack 2 is considered empty even if that charge is still present. Take this into account when playing. When the fuse goes off the explosion follows which creates HE and fragmentary spheres of damage. The restocking time is longer than the normal reload time of the gun. While America retained about 20,361 Shermans in the Army and Marine Corps, 17,184 went to Britain (about 34% of Shermans produced and 78% of Shermans given out) and the Soviet Union obtained 4,102 Shermans. Secondary shrapnel occurs after the target itself is penetrated. Tooltips show this as well for each shell, they display the penetration of the shells at three different angles of attack. There are quite a large amount of different ammo types in the game, and it's easy to get co. Ellipse and dispersion scales by distance, by direction and by height. Valve Corporation. The calculation of the armour piercing effect of projectiles on sloped armour: Before the "Weapons of Victory" update, the armour-piercing effect calculation of an angled hit was made based on the normal principle for most tank-based games via normal line of side thickness, as seen in the picture above.