on a more serious note - is this for a Home Game or PFS(Organized Play) as the latter is more generic & balanced and has a lot of restrictions. Its more expensive than some AC boosting items and it doesnt apply to touch attacks like others, so it may be lower on your priority list. A. is not a bad choice; although the save DC will become irrelevant, communication is always a valuable asset. Spell Penetration: Many, if not most, high level creatures have spell resistance. This ability is even more amazing if your DM allows you to purchase wands with reduced charges, down to a single charge. Here for flavor only, unless you need Sailor to man a ship, which is unlikely. : Aberrant, Abyssal, Empyreal, Djinni, Draconic, Efreeti, Protean, Shaitan. There are a lot of races with bonuses to charisma, which are all okay. Suggested alternative racial traits: Focused Study. They do stack, and are together better than Maximize Spell almost all of the time. Craft Rod: Good for making metamagic rods, which youll want. Max this out. Being small size doesnt hurt either. For items that arent spell trigger or spell completion, you can ignore one or two spell prerequisites fairly easily. Scrolls, Wands and Staveswill supplement your limited spells known. It can be downright overpowered with a good bloodline. Nearly always skippable, these choices should be taken with care. Persistent Spell: +2 spell level and the targets have to roll twice on their saves and take the lower roll. WebPhoenix. Fortitude, Reflex = Low The Sorcerer has the following class features and bonuses in Pathfinder: 6th level you can cluster some fireballs and force a save for less healing. Most characters will probably find some use for them, or characters will find them to be very useful rarely. Remove diseasein particular is better off on a scroll than in your spells known, but theres a decent chance that you didnt have amazing bloodline spells at levels 2 and 3. The, bloodline is simply head and shoulders above almost all of them. In my opinion, you should only take this feat if you have specific spells in mind that you cant figure out how to fit in otherwise. This kind of build is great as an in-combat or out of combat healer that can also deal quite a lot of fire damage to enemies as well. These ratings assume that your campaign gives you plenty of downtime to craft, if your time is limited in some way reduce the ratings accordingly. Some DMs may let you hire an NPC to do this, but others wont make such NPCs available. The other abilities have an emphasis on your bloodline spells, making your choice of bloodline more important than any other sorcerer. Being small size doesnt hurt either. DPS Expectations: With end game gear you will cast 23 charged bolts at around 3,000 dmg per bolt. A Diablo 4 player highlighted that an ice Sorcerer build can result in less experience gained from mobs that create new enemies upon death. In particular, there are three kinds that I took an especially close look at when rating this feat: Magical Lineage, Reactionary (or any of the several traits that give you a bonus to initiative) and any trait that gives you another useful class skill (like diplomacy or perception). Maneuverability is nice, and definitely worth spending a few skill points on. This makes your summons that much tougher. The idea that you can be brimming with magical energy simply due to your bloodline is an attractive one. Between the Wildfire Heart alternate racial trait and getting improved initiative as a bloodline feat, youll be blazing fast. : I dont really care much about turning a standard action cast time into a full round action, but this could be put to good use on a spell with a full round action cast time by default. Varisian Tattoo: The value of +1 caster level depends a lot on the spell. If a feat isn. variant bloodline, youd be right. If youll be flying with Fly or Overland Flight you definitely dont need to max this out, but if youll be flying with one of the bloodline powers (which dont give bonuses to this skill) you might consider it. If you have the arcane bloodline, your bloodline arcana makes this better than Heighten Spell in almost every scenario, otherwise its more efficient but less flexible. WebBloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. Works great from a rod, if you can afford it, as well as in conjunction with Persistent Spell. Plus level to the save DCs of all your enchanting spells gets good at level 4 and gets better after that. - A good resource for blaster sorcerers especially, t recommend taking any melee touch attacks, and y. ou wont have to worry about carrying capacity for very long. If you get a familiar who can make use of this skill (requires DM interpretation) or no one else can use divine wands then youll really want this. I dont recommend taking any melee touch attacks, and you wont have to worry about carrying capacity for very long. LoL, most of those went out the window with the build. At level 9 you should have at least a +20 on the UMD check, so you should never fail. Youll especially appreciate this feat if youre interested in the more expensive rods, like Quicken. Suggested alternative racial traits: Sacred Tattoo, Like a gnome, Halflings get bonuses to two stats you like and a penalty to your dump stat. Tools. Definitely ask your DM if the Primal bloodline counts the same as the Elemental bloodline, since it is slightly better. Spell Perfection: Pick your favorite spell. Being an Oracle and dipping into Paladin IS worth it or dipping into Sorcerer for their spell list for item activation may be worth it. A Ring of Freedom of Movementmakes you immune to grapples and any other effects that restrict your movement, although this is not rigorously defined. A Ring of Regenerationis pricey, but will extend your lifespan and cause you to never need healing outside of combat. If you do take an archetype, you. The build I came up with was half-orc crossblooded sorcerer with with the Phoenix and Elemental(fire) bloodlines (the Elemental bloodline for the ability to change any spell that deals an elemental damage type to fire). I'd avoid Crossblooded. Combat Casting: Casting spells defensively is difficult. A, means you never have to worry about basic supplies again, although that is rarely an issue it, is pricey, but will extend your lifespan and cause you to never need healing outside of combat. Id say this is most useful for blast spells. will save you from two ranged attacks per day. Knowing when to eat the fireball, rather than trying to dodge it, is as simple as the caster using a free action "Incoming!" I feel like this is the most useful use of metamagic, since using a high level spell slot to cast a spell with a low save DC seems like a bad idea to me. They are often good for basing builds on. Make it a good one. DPS Expectations: With end game gear you will cast 23 charged bolts at around 3,000 dmg per bolt. For Sorceror class feats, the only two you really need to have are Dangerous Sorcery (damage boost on spells that use slots) and Advanced Bloodline (your 2nd Phoenix subclass focus spell). Suggested alternative racial traits: Arcane Training. You want to survive long enough to get out of range, not take repeated hits. are another possible alternative if you encounter fog a lot (likely of your own making). Tools. Your CMD still wont be exceptional, so have backup plans. A Save boost is probably best at first. I have a love-hate relationship with metamagic feats. Personally just dipping into Oracle and picking up their curse isn't worth it. Strong options for filling out a build. If you want to use Oracle, it might just be easier to use the variant multi class options to pick up Oracle revelations so you don't hurt your spellcasting (though your feats will take a hit). : Good for making metamagic rods, which youll want. This makes your summons that much tougher. #1. Shoulders: This item slot will probably be reserved for a Cloak or Resistance. Charisma: Your primary casting stat! : You get this feat for free, unless you take an archetype. The Inner Power. I generally prefer Dazing Spell even though it costs one more level. : A given for summoning fans. By my calculations, his feat is better than Heighten Spell (+2) 99% of the time, and is significantly better (twice as good or more), % of the time. One cloak you might regret not having is the, , which lets you escape from grapples or other situations where casting. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. You can do your best to not get hit, but hp is your last line of defense. spell, you can gain the benefits of this item a little bit more cheaply. : Casting spells defensively is difficult. That probably gets you the highest DCs as a sorcerer. When choosing to heal your allies I believe you are able to voluntarily fail the save for half so you wouldnt have to be reduced to quarter damage as healing. I also took the magical lineage trait to reduce the cost of metamagic by one for Burning Hands and took Intensified Spell to increase Burning Hands to a max of 10d4 damage. The ability to use the charges for your own spells is not as good for you as it is for a prepared spellcaster, but its still pretty good. No bonus to charisma, but bonuses to both intelligence and wisdom means you can choose between the sage and empyreal bloodlines. The idea that you can be brimming with magical energy simply due to your bloodline is an attractive one. You don't end up 'crippled' for a single fight because of it. Its also the face skill that another PC is most likely to have. I assume this must be a mistake and they are intended to replace the 5th and 7th level bloodline spells. Many DMs disallow this feat for balance reasons, but if yours doesnt you should seriously consider picking it up. The resurrecting flames still course through your veins, surging with power. It is a very effective and focused party support role and you have to like that kind of role. Make it a good one. Even if you cant get this up high enough to be considered good at it, everyone gets a roll and often only one of you needs to succeed. Reach Spell: Significantly better than Enlarge Spell for anything less than long range spells, and did you really need to extend those? Razmiran Channelreplaces your 9th level bloodline power, and is the main reason to take this archetype. Source Pathfinder #168: King of the Mountain pg. The linear cost increase is compensated for by the fact that they dont stack, so try to save as much as possible before buying a higher one. If you choose heighten spell it goes up to level 9, which is a bit cheesy. This is an archetype for other spellcasters to dip into, not for full-class sorcerers. Well, before Ultimate Magic released the Empyrealvariant bloodline, youd be right. Try to avoid it by taking 5 foot steps, if you can. Ifrit. WebA Quick Guide to Pathfinder Sorcerers aka Gods dont need spellbooks aka I need an excuse to not dump charisma By Dazaras Table of Contents Introduction Stats Races Skills Bloodlines Feats Spells Equipment Archetypes Builds Introduction: There is a metamagic rod, but it itself is very pricey. Turn your ridiculous levels of aoe fire damage into ridiculous levels of aoe healing. I favor Faerie Dragon & Soulbound doll as wand activation is a concern for helpers. If your bloodline has a good 1st level power, a. lets you add its effect to spells you cast which means you might actually use it except as a backup-backup when you dont want to waste a spell. These options are highly recommended, although I hesitate to call any of them must-haves. Suggested Build Level 1 - Sorcerer 1: Skills - Lore: Religion 1, Knowledge: Arcana 1, Persuasion 1; Feat - Point-Blank Shot; Bloodline Feat - Spell Focus [Conjuration]; Spells - Grease (1), Mage Armor (1). Dont fret if your DM doesnt allow you to buy wands with a single charge, every divine wand you can get is like a bonus spell known! More creatures means more space is taken up and the enemies have a harder time moving around. This compares to 24 charged bolts at around 4,000 dmg per bolt for a GG 105 FCR Phoenix build. Its a bit pricey at +3 spell level, but if the target fails their save theyre out of the fight for a couple rounds! If you focus on buffs, summoning and spells that dont allow saves you may be able to get by with less than perfect charisma, but I highly recommend maintaining a more diverse set of spells known. A bonus to con and cha, which are both great, and a penalty to strength, your biggest dump stat. Spells: The Sorcerers spells are their best asset. are useful, if you coordinate with your party so everyone has darkvision you dont need a light source. IF you are seriously thinking about multiclassing I'd look at Mage-Killer build as it blends monk with wizard. Thanks to your traits you can empower for free, thanks to spell perfection you can maximize for free, and you don't need to use intensify. : It costs 2 spell levels, but can be applied to any spell that deals damage. Intelligence: Governs knowledge skills, Spellcraft and skill points. Accessing another spell list usually involves multiclassing, possibly feats, or expensive magic items. ). Its unfortunate, because you will probably use scrolls, wands, and staves a lot to cover for limited spells known, and they can get costly. Empower Spell: This is mostly useful for blasts, particularly ones with no save or one that is unlikely to succeed (hello reflex saves). (from above). So anything past 10 beats a wizard, of course you need to metamagic that shit up. Its unfortunate, because you will probably use scrolls, wands, and staves a lot to cover for limited spells known, and they can get costly. People like to argue over the order of operations, but those usually are settled in the player's favor. With access to the best spell list in the game and tons of spells per day, the Sorcerer can do a lot of things and do them frequently. get a better AC bonus with the bracers. It isn't dealing damage at all. This advice on staves only applies if your DM allows you to procure custom staves, since the ones in the book have far too many spells on them (and thus are too expensive). To date, their ability to heal, spread around temporary HP, and nuke the enemies has never been found wanting. Enter your zip code and use our filters to find the best dealer for you. WebIt's finally here. You can make better use of the skill focus feat than many classes, for Use Magic Device, Spellcraft, Knowledge or, if your party otherwise lacks social skills, diplomacy. If you get the Magical Lineage trait you should apply it to this spell. I see there may be some irony to that term ridiculous. WebPhoenix. WebBloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. They do stack, and are together better than Maximize Spell almost all of the time. A Ring of Feather Fallingis very cheap and allows you to save a spell known, but your allies wont be affected. Probably best for a blaster build, although the 13 intelligence prerequisite is a limitation for sorcerers. : Who could say no to an extra move action from a. may be powerful (and expensive) but it reflects your allies spells too. It may be worth exploring. There are only a few sorcerer archetypes. Its easier than diplomacy to get information out of targets that are unfriendly or hostile, but with a little creativity bluff can be used in the same way. Youll want more skill points, but not enough to cut back anywhere else in your ability scores. Im not going to extensively cover every build I can think of. Your naturally high charisma just makes it even better. Farmington, MI. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. To be clear, once the fire spell is converted into healing, it is no longer dealing Fire damage. If you dont take the sage bloodline, this is orange. My personal favorite is the Faerie Dragon, which is a great scout with a 60ft fly speed and greater invisibility, plus it can cast as a level 3 sorcerer which means you get a few level 0 and 1 spells and avoid some UMD checks. Farmington, MI. My personal favorite is the Faerie Dragon, which is a great scout with a 60ft fly speed and greater invisibility, plus it can cast as a level 3 sorcerer which means you get a few level 0 and 1 spells and avoid some UMD checks. Varisian Tattoo is probably a better feat than Eschew Materials, and it applies to your bloodline spells as a bonus! The reason why human sorcerers trump any other kind of sorcerer is their fantastic favored class bonus. : Im afraid I cant recommend Bracers of Armor except at the. : One spell of your choice is cast at +2 caster level. Skills: 2+ skill ranks and a very sparse skill list. Phoenix Sorcerer build. The Sorcerer basics are as follows: Class Skills: Athletics, Knowledge (Arcana), Persuasion, Use Magic Device Hit Die: D6 Preferred Ability Scores: CHA Skill Ranks Per Level: 2 + INT Modifier Saving Throw Progression: Will = High. Suggested alternative racial traits: Rock Stepper, The penalty to con is not appreciated, and they dont get a bonus to cha, but the, bloodline allows you to use intelligence as your casting stat and elves get a variety of mage-friendly abilities. Protection from energy won't apply. Essentially you can collect wands of divine spells and cast them all with your own spell slots. Even if you plan on purchasing a metamagic rod for three free quickened spells per day, you might appreciate the ability to quicken spells normally. Class Skill: Knowledge (Arcana) Enjoy this BEHEMOTH of a video, and leave a like for the sake of my sanity! A, is very cheap and allows you to save a spell known, but your allies wont be affected. Regardless of the level, more spells known are the best thing you can give a sorcerer. : This is another good feat if you really like to summon. The Human Torch Johnny Storm was a skilled pilot before being mutated by cosmic radiation into a fiery force of nature. I could use those 3rd level slots to cast lower level spells but it seems like it would be pretty damn boring to play. Goggles of Nightare useful, if you coordinate with your party so everyone has darkvision you dont need a light source. It gives you one extra AC over bracers of armor and takes a less valuable item slot, but at really high levels you. The Unseen World (Su) At 1st level, you gain detect magic and read magic as spells known. Its a pricey AC bonus, but it applies to touch AC. Purchase some scrolls to make use of during those times, or a wand that you can make use of (or invest in use magic device). Your biggest gain is a bloodline arcana, and not a single one of them is close to being worth one spell known at every level. One cloak you might regret not having is the Cape of the Mountebank, which lets you escape from grapples or other situations where casting Dimension Doorwould be difficult. gs that are fantastic for sorcerers but terrible for wizards. A bonus to charisma with an extra bonus to charisma on the side. Persistent Spell fills a similar role, and is better in. Orange: Okay choices. With this build you can cast ray of frost with fire damage and deal 20+ damage by level 20 or half that in healing (free healing yay). Since kitsune get +1 to enchantment save DCs by default, you can get some scary save DCs in a school that is all about the save DCs. Trade your first level bloodline power in for the Blood Havoc bloodline mutation to get +1 damage per die to damage. WebFind an official Nissan dealership near you using our dealer locator tool. A Helm of Telepathyis not a bad choice; although the save DC will become irrelevant, communication is always a valuable asset. A DuelingCestus or Spiked Gauntletgives you a +4 bonus to initiative and allows you to threaten the squares around you without interfering with your ability to hold things or cast spells. Max this out. Oracles are good but they need a careful choice of Revelation and avoid a bad Curse then they run off the Divine Clr/Orcl spell list which is more limited than the Arcane Sor/Wiz list. The Unseen World (Su) At 1st level, you gain detect magic and read magic as spells known. RELATED: Pathfinder: Wrath Of The Righteous - How To Build A Paladin Player casts spell, the energy is converted into healing, and the spell is delivered. The simple fact remains, sorcerers are great. Demoralizing your enemies may occasionally be useful, but especially after a few levels youll have access to spells with far superior effects.