When using the Critical Effects system, always treat critical hits from high velocity weapons as one Factor Level higher than normal, effectively always resulting in either a Moderate or Serious wound severity. A failed Healing check may be repeated once with the same piece of bone-set moss; a second failure renders that particular piece of moss unusable. Weltwort may be harvested at any time if proper care is taken. When laying your hand upon a creature who has suffered a broken bone, positive energy is channeled into it, healing the wound at a rate of 1d6 points of critical wound damage + 1 point per caster level (maximum +7). Humans also follow the path to becoming an apothecary, using their adaptability and familiarity with other races to walk freely among them and treat those in need. A vitalactery is a variant of a lichs phylactery, a magical device that can hold a life force. From a simple hook, to more specialized prosthetic limbs, to magical attachments; characters have many options for replacing lost body parts. But what about those unfortunates that are just not very fleet of foot, not very reactive or just not paying close enough attention to their surroundings. The jagamm must be handled delicately for its desiccated nature makes it quite fragile. Each set contains nine basic types of needles, their uses ranging from superficial pricking, to puncturing veins, to pressing and massaging. Subscribe to the Open Gaming Network and get everything ad-free! Areas protected are: lower legs (shin and hamstring), knees, torso (front and back), and either the entire right (90%) or left (10%) arm and shoulder. Healing energy is channeled into the individual restoring his ability to think clearly and rationally. The tail is usually 4-5 ft. in length and may regenerate over time if severed. A skill may be chosen more than once if so desired; the bonuses stack. The user suffers a Charisma circumstance skill check penalty of 2, due to its unattractive features among non-dwarves. Bracerblades: These appear to be standard leather or metal bracers with a scythe-like or axe-like blade fixed along the length of the bracer. However, only items used in the practice of healing can be stored in the pack. When party members become wounded, the apothecary is there to assist them, making him welcome at any adventuring partys camp. As such, multiple darts, spears, and various forms of ammunition are most commonly coated in the powdered spore, being that its effects are unreliable at best. On a critical hit, damage is doubled as normal, but the victim must make a Fortitude save (DC 10 + attackers base ranged attack bonus) or be considered Stunned for one round. Large claws can be added for an additional 1300 gp (some may cost as much as 3,000 gp if they are retractable), which do 1d6 points of damage. It is possible to fortify a single suit of armor against multiple attack forms. Prosthetic weapon attachments may be masterwork, with the same costs and benefits. It provides normal sight through the eye on command, allowing the wearer to basically turn the eye off when they wish to sleep. The effects can be negated with a successful Will save against the acupuncturists Heal skill check. | Here Be Monsters You may only use this feat once per round. Ever the paranoid noble, Hethelwaite the Sixteenth took to carrying very thin wafers soaked in a concoction of antidotes to every poison he knew of whenever he dined out. The attempt may only be made once and if successful, all further Heal checks on the injured patient gain a +4 competence bonus until he is restored to full health. At each selected level of advancement, the base factor level DC is reduced another level. Special abilities added to armors via market price modifiers have no affect on Base DR or AC. The clamp causes two points of non-lethal damage when applied, but prevents the limb from being moved and ruining the reattachment process, thereby reducing the time by four minutes to a minimum of one. However, if the bone is broken, the crank can do more harm than good. The prestige of the clan or family is represented by the height of the houses above the ground, meaning the higher the house, the greater the social status. NO TIMEOUTS! A skill may be chosen more than once if so desired; the bonuses stack. You lose your weapon. Druids have also found that bitterroot is a sovereign hangover cure, although the taste may be considered so vile that most afflicted with a hangover would prefer the hangover to the cure. | Forge Engine SRD A character can remove a gae bolga by making a successful Strength check with a DC equal to half the damage inflicted by the critical hit. Anything that affects the wearers vision affects the glass eye as well. Because it is such a distinctive sound, anyone within earshot is sure to be alarmed and on the defensive, if not on the move to investigate! This does however make the shield encumbered and useless, negating its AC bonus. A spined creatures slam attack is treated as if it had the wounding weapon property. Some function as healing aids or even as enhancements to counter the loss of a key sensory organ. Stiletto: A dagger with an exceptionally long and thin blade designed to penetrate the joints and seems of armor. The prosthesis can be completely covered in leather. Why cause tension or animosity at the table between players because of a dice roll. The dung golem has a humanoid-shaped body, entirely composed of molded, slippery bat guano. The attacker makes a spell attack roll contested by the target's spellcasting check (using their spellcasting ability modifier). The potent stimulants in the leaves will instantly stabilize the injured character and heal 1d6 points of damage. But if the weapon is submerged, it is automatically fouled, the powder ruined. Producing these masks is an innate ability for scantlings, which is continually in effect, much like breathing. They seem to approach each combative encounter as a puzzling engineering problem to be solved and quickly access their strengths and their weaknesses, formulate a plan and throw themselves into that plans execution with their typical gusto. The spiritual healers class skills (and the key ability for each skill) are: Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Survival (Wis). A distillation of pure troll blood which is then mixed with powdered trolls teeth and certain fungi, this sticky, charcoal gray paste is designed to be applied to the stump of a severed limb to allow a quick, yet painful, re-attachment. The creatures type remains unchanged, and it uses all of the base creatures statistics and special abilities except as noted here. Additionally, the spiritual healer gains a +1 circumstance bonus to all Heal checks. Treatment takes 10 minutes and has a DC of 13. Fortunately, any magical enhancement that can be placed upon these items can also be placed upon a magical prosthesis in addition, and can be added in addition to the replace function quality for no extra cost. Many hazards lie in wait in the fantasy world that can burn, melt, corrode or rust away pieces of this valuable protection, leaving you with an incomplete suit of armor. A dulling shield can then be used to make a shield bash against an opponents edged weapon. Ramzadi use a series of interconnected rope bridges that they climb upon to travel between houses. Handed around after meals, the mints are a great boon in relieving indigestion, heartburn, and all other digestive problems including nausea. If the save fails, the opponent is hobbled. . The thorns of these bushes have a powerful anesthetic effect on any limb they scratch. This thorn is actually a seedling, much like those given off by plants, which needs the warm flesh of a host body and the sweet blood contained within as sustenance. It is a bright yellow weed that twines around the bushes at the edge of the water. Dung golems attempt to ambush their prey by utilizing their camouflage, and then rapidly engulf them. Each round that a ramzadi lizardfolk pins their foe in a grapple, they deal an additional 1d4+1 damage. | Cepheus SRD A creature with a magical prosthetic arm or hand is always considered armed, provided they know how to use it as a weapon. Made from sheep or dog fat, this thick black paste is applied to any skin wound where an object remains embedded in it. They are a vital component to any collection of individuals whether they are a group of explorers making planetfall on a remote uninhabited world or assisting military operatives serving as shock troops investigating an abandoned and derelict floating hulk. Normal enemies don't. The only rule we use is that you're limited to one crit/fumble per turn. The save DC is Constitution-based. Table of Contents. CL 10th; Feats: Craft Wondrous Item, Craft Magic Arms and Armor, and acid arrow (acid), or burning hands (fire), or ray of frost (cold), or shocking grasp (electricity), or sound burst (sonic); Price: 19,000 gp; Cost: 4,500 gp + 360 XP. Spined is a template that can be added to any corporeal creature that has a skeletal structure (referred to hereafter as the base creature). In other words, you didnt see it coming and took it square in the face. If placed inside the empty eye socket of a living creature, the glass eye magically melds to the creature. Fortified: Armor with this quality gains a +2 bonus against a specific type of special quality damage (i.e. Spells: A spiritual healer maintains close ties to her deity or tenets and continues to gain one level in divine magic from her previous class at the rate of every two levels of spiritual healer. This thick, foul-smelling liquid is little more than pure troll-blood, mixed with strongly spiced but weak ale and finely ground healing herbs, slowly distilled over months until it resembles a shot of pure black of liquor. Distillate of Stone is manufactured by adding some common herbs and fungi to mountain spring water. Try searching on those terms and you might be more likely to find what you are looking for. A successful Heal check (DC 10) is required to apply 1d4 + 1 leeches correctly. Any ramzadi may challenge the Tomud in nonlethal battle. The eyes appearance to others is a highly polished mirror (-2 on Charisma checks). Application of weltraise sap does 1d4 points of subdual damage, or one point, if removed before one minute has elapsed. The process of brewing the tonic takes 3d6 minutes to properly ready and heat. The arm may be used as a weapon, or function as a shield. [.] When the gae bolga is removed, it inflicts an extra 2d4 hit points of damage. This is a move-equivalent action. At 10th level, it is reduced by two times the Wisdom modifier and at 15th level, three times the Wisdom modifier, respectively. If the needle is incorrectly inserted, the seal is broken and the student is soaked, thus a student who remains dry after inserting his needle has hit his mark. Strangely, these unusual masks are never found upon the bodies of slain scantlings, which revert to large balls of impenetrable, prickly quills upon their death. an adjacent square) and are not considered reach weapons. Mend Severed Limb: Graft the severed limb of a creature back to its body and heal 1d4 + 1 point/caster level (max. Some elaborate pieces extend up to protect the back of the head as well. Glamered: The magical prosthesis looks and feels like a real limb of its type. Allowing firearms into your game world can be very risky. Because he is more advanced as a character, the practicality of the various cure spells becomes less relevant. An unfortunate side effect of the wafer is its dryness; anyone consuming one of these wafers will need to have a drink on hand, as they will find themselves unable to speak (or form verbal components for spells) until they have drunk at least half-pint of water or an equivalent beverage. Broken bones, deep lacerations, severed limbs and other serious traumas require a separate measure of attentiveness that more general wounds do not. According to the first school of thought, when a character experiences a critical wound, such as Thunderheads broken leg from the earlier example, the likelihood of the wound becoming fully healed with a single cure spell is marginal unless he is low level or a higher level cure spell is cast upon him. The subject loses 1d3 Dex and 1d3 Con, per day, until cured. The most obvious difference is the bonecrackers massive arms and hands. A spined girallon can launch a single quill as a standard action, or two as a full-round action, with a range increment of 30 feet. Rather than using traditional medicine, you may allow characters to pursue the science of acupuncture to determine the success of a characters Heal skill check. Primal is a template that can be added to any fey, humanoid, and monstrous humanoid creature (referred to hereafter as the base creature). The grimble, also known as the thorn or horn ooze, is a disgusting mass of green jelly-like flesh covered by wickedly sharp born thorns and teeth that is known for its ability to reduce the armor of a target stuck to its glue like-flesh to bits of bloody metal in seconds. The exception to this rule is applied to stabilizing dying characters, which can be performed using acupressure (the use of touch pressure on acupuncture points). For those that botch their save against a pit trap, they take an additional 1d6 hit points damage plus they must roll another Reflex save. Dozens, perhaps as many as one hundred, of ravenous beasts are massacring their way towards a major settlement and the PCs are charged with dealing with this threat. Arrows and spears thrusting forth from walls, ceiling or floors, scythe blades slashing out from doors or chests, trap doors dropping out from underneath the unaware, these are all well known hazards to experienced adventurers. Anyone caught with a copy of this book by the druids or their followers could face quick punishment, or simply confiscation of the book, so anyone possessing it should take care to keep it safely hidden from wary eyes. | Forge Engine SRD From that moment onward, the wearer receives a +4 enhancement bonus to all Charisma based rolls when dealing with that individual, provided they fail a Will saving throw (DC 13). The central area holds 6 cubic feet or 60 pounds in weight. You must make a ranged touch attack roll against the targets normal AC. The limb looks exactly like the wearers original, and cannot be altered. . This yellowish-green alchemical goo has a slickly sticky gelatinous feel to it. | 5th Edition SRD Once per day, the gem can simultaneously mend broken parts and lubricate any moving parts. Alignment: Apothecaries will always maintain a lawful or non-chaotic alignment. When used as a shield, it gives a 5% arcane spell failure chance. Benefit: Choose one weapon of a size category equal to your own. While others may allow them, but only with an official (and probably costly) permit or license. Conjuration (Healing); Level: cleric 5, druid 6, Healing 5, Range: touchTarget: Creature touchedDuration: InstantaneousSaving Throw: Will half (harmless); Spell Resistance: yes (harmless).